Showing posts with label books. Show all posts
Showing posts with label books. Show all posts
Friday, May 23, 2014
Books I Desperately Want to Read!
My friend keeps telling me "not enough hours in the day" and she's usually correct. There simply aren't enough hours in the day to play, to read, to watch a Game of Thrones marathon, to write, and do most other fun things that we humans of the nerdy persuasion are want to do. And so, surrendering to the lack of hours in a day, I'm pushing off a pinch of homework to compile this list. These are the books that make me want more hours in the day. I'm planning on reading some this next semester, but what I really want is to already have them happily devoured and snuggling into my subconscious like the miraculous brain food I know they'll be. I own the first one and am borrowing the second one from my aunt. I reckon I'm going to just have to buy it, along with the last two, and feed my ever-increasing library. (Note: the book descriptions are taken from Amazon.com).
Mattie, an intelligent automaton skilled in the use of alchemy, finds herself caught in the middle of a conflict between gargoyles, the Mechanics, and the Alchemists. With the old order quickly giving way to the new, Mattie discovers powerful and dangerous secrets - secrets that can completely alter the balance of power in the city of Ayona. However, this doesn't sit well with Loharri, the Mechanic who created Mattie and still has the key to her heart - literally!
Geralt of Rivia is a witcher. A cunning sorcerer. A merciless assassin. And a cold-blooded killer. His sole purpose: to destroy the monsters that plague the world. But not everything monstrous-looking is evil and not everything fair is good. . . and in every fairy tale there is a grain of truth. The international hit that inspired the video game: The Witcher.
Eight Neanderthals encounter another race of beings like themselves, yet strangely different. This new race, Homo sapiens, fascinating in their skills and sophistication, terrifying in their cruelty, sense of guilt, and incipient corruption, spell doom for the more gentle folk whose world they will inherit. Golding, author of Lord of the Flies, won the 1983 Nobel Prize for Literature.
Winner of the 2013 Hugo award for Best Graphic Story! When two soldiers from opposite sides of a never-ending galactic war fall in love, they risk everything to bring a fragile new life into a dangerous old universe. From New York Times bestselling writer Brian K. Vaughan (Y: The Last Man, Ex Machina) and critically acclaimed artist Fiona Staples (Mystery Society, North 40), Saga is the sweeping tale of one young family fighting to find their place in the worlds. Fantasy and science fiction are wed like never before in this sexy, subversive drama for adults.
Sunday, March 30, 2014
Highlights from Writing Science Fiction and Fantasy by Crawford Killian ~ Part III
“When you’re tempted to write about a dream come true, be sure that the dream turns into a nightmare as quickly as possible” (Killian 26).
“Kurt Vonnegut observes that only teenagers and SF writers think about the Big Issues like the meaning of life and the fate of the universe; the rest of us are too busy saving for retirement and fighting traffic to reflect on those issues” (Killian 34).
“You don’t have to invent your own languages, but your use of language should be very conscious. If your story portrays an oppressive bureaucracy, let us hear the bureaucrats mumbling in euphemisms and bafflegab while you’re hero speaks plain, blunt English” (Killian 37).
“At the same time we realize that both genres are really about the here and now, not some magical realm or the far future […] Given the current pace of events, however, it’s hard to find a ‘present’ that isn’t ancient history by the time we’ve dealt with it in print” (Killian 40).
“Establish the setting – where and when the story takes place. […] make this clear without a lot of chunky exposition. You’ll show it to us through the eyes of one or more of your characters, who will usually take their surroundings for granted” (Killian 71).
“Kurt Vonnegut observes that only teenagers and SF writers think about the Big Issues like the meaning of life and the fate of the universe; the rest of us are too busy saving for retirement and fighting traffic to reflect on those issues” (Killian 34).
“You don’t have to invent your own languages, but your use of language should be very conscious. If your story portrays an oppressive bureaucracy, let us hear the bureaucrats mumbling in euphemisms and bafflegab while you’re hero speaks plain, blunt English” (Killian 37).
“At the same time we realize that both genres are really about the here and now, not some magical realm or the far future […] Given the current pace of events, however, it’s hard to find a ‘present’ that isn’t ancient history by the time we’ve dealt with it in print” (Killian 40).
“However you organize your fantasy world, then, make it as gritty and real and ordinary as you can; the more ordinary it is, even in its marvels, the more marvelous your readers will find it” (Killian 48).
“Establish the setting – where and when the story takes place. […] make this clear without a lot of chunky exposition. You’ll show it to us through the eyes of one or more of your characters, who will usually take their surroundings for granted” (Killian 71).
~
Kilian, Crawford. Writing Science Fiction and Fantasy. U.S.A.: Self-Counsel, 1998. Print.
Labels:
books,
creative writing tool,
dystopia,
fantasy,
genre,
MFA,
quotes,
science fiction,
Skoora
Wednesday, March 26, 2014
Highlights from Writing Science Fiction and Fantasy by Crawford Killian ~ Part II
“An isolated society could be on an island or a remote mountain region that is very difficult to reach. It is often portrayed as the geographical equivalent of a womb, which may or may not be an agreeable place. Utopia, St. Thomas More tells us, resulted from the cutting of a canal across a phallic peninsula, creating a uteruslike island: all the major cities are on the shores of an inland sea, which travelers enter through a narrow an dangerous strait” (Killian 36).
“Think also about some of the geographical conventions of science fiction – especially the womblike world, closed off from the outside” (Killian 44).
“No matter how bizarre your aliens or demons, they will ultimately be much like us; otherwise we wouldn't be interested in them” (Killian 44).
“Bear in mind that literature gives us a chance to create two different kinds of world: the demonic world where everything is hostile to human needs and desires, and the paradisal world where everything serves and supports those needs and desires. Typically, the fantasy story begins in a paradise, though it may be an ironic one. At any rate, it’s some kind of stable society” (Killian 43).
“I suggest that you start with some kind of symbolic reason for the kind of world you want, whether in science fiction or fantasy – a world that is symbolically a paradise, changed to (or at least threatened by) a demonic world” (Killian 44).
“I suggest that you start with some kind of symbolic reason for the kind of world you want, whether in science fiction or fantasy – a world that is symbolically a paradise, changed to (or at least threatened by) a demonic world” (Killian 44).
“Think also about some of the geographical conventions of science fiction – especially the womblike world, closed off from the outside” (Killian 44).
“No matter how bizarre your aliens or demons, they will ultimately be much like us; otherwise we wouldn't be interested in them” (Killian 44).
“But remember that you’re not creating curiosities; you’re trying to evoke in your readers a wider, deeper sense of what is natural, not just what is weird or bizarre” (Killian 45).
“You may have more freedom to set the rules of such worlds, but they must make some kind of sense in human terms. And once you set your rules, you have to abide by them” (Killian 45).
“You may have more freedom to set the rules of such worlds, but they must make some kind of sense in human terms. And once you set your rules, you have to abide by them” (Killian 45).
~
Kilian, Crawford. Writing Science Fiction and Fantasy. U.S.A.: Self-Counsel, 1998. Print.
Labels:
books,
creative writing tool,
dystopia,
fantasy,
genre,
MFA,
quotes,
science fiction,
Skoora
Highlights from Writing Science Fiction and Fantasy by Crawford Killian ~ Part I
As I've mentioned in past blogs, I'm currently working on the critical thesis part of obtaining my MFA in creative writing. Part of this process includes reading different craft and fiction books so that I have a wealth of source quotes to add credence to my assertions as well as make the paper much more interesting and colorful. I've mentioned this book before: Writing Science Fiction and Fantasy by Crawford Killian, but it's worth mentioning again. A good deal of the information contained within (as is the case with most specialized craft books) is common sense to serious writers but it's never a bad idea to go back to the basics from time to time. I found numerous gems in this book and while I'm including a variety of Killian quotes in my paper, I simply cannot include them all. I decided to share these with the contributors and readers of this blog. May they ignite your imagination, provide clarity, and inform.
“The characters are moved from a state of ignorance to a state of knowledge, and defining their identities by their actions” (Killian 15).
“But you may also may also make your fantasy or future worlds just a little too cozy and similar to our own – when the whole purpose of the genres is to show us the familiar in a context of the new, the strange, and the wonderful” (Killian 15).
Kilian, Crawford. Writing Science Fiction and Fantasy. U.S.A.: Self-Counsel, 1998. Print.
“But even the humblest hackwork requires a certain level of craft, and that means you must understand your genre’s conventions if you are going to succeed – and especially if you are going to convey your message by tinkering with those conventions” (Killian 14).
“A science fiction or fantasy story provides similar evidence for a mythic vision of a world we imagine living in” (Killian 15).
“But you may also may also make your fantasy or future worlds just a little too cozy and similar to our own – when the whole purpose of the genres is to show us the familiar in a context of the new, the strange, and the wonderful” (Killian 15).
“The far-future story often tends to the mythotropic, portraying persons and societies acting out their deepest urges, with the scientific resources to do so. The fun arises in seeing how holding enormous power makes little difference to people who are still enslaved by the same drives that we are” (Killian 23-24).
“Such books are often fun, but beware of the liberation movement that wants to solve its dystopian problems by going back to the U.S. Constitution or some other current document. We would not think much of a current rebel movement that wanted to rescue us by restoring the Roman Empire, adopting the social structure of the Incas, or imposing the Wiccan religion on everyone. So why should we suppose that our political institutions and values will be suitable to the societies of the far future?” (Killian 26).
“Such books are often fun, but beware of the liberation movement that wants to solve its dystopian problems by going back to the U.S. Constitution or some other current document. We would not think much of a current rebel movement that wanted to rescue us by restoring the Roman Empire, adopting the social structure of the Incas, or imposing the Wiccan religion on everyone. So why should we suppose that our political institutions and values will be suitable to the societies of the far future?” (Killian 26).
~
Kilian, Crawford. Writing Science Fiction and Fantasy. U.S.A.: Self-Counsel, 1998. Print.
Labels:
books,
creative writing tool,
dystopia,
fantasy,
genre,
MFA,
quotes,
science fiction,
Skoora
Sunday, February 23, 2014
World Building!
For my Critical Thesis for the MFA Program, I'm focusing on world building in Dystopian fiction. I've read some great craft essays and books that deal with the subject of bringing the reader into the world of the story and I wanted to share a few of my personal discoveries with our contributors and readers. First of all, these books are a must have for anyone who writes, especially if they branch out in genres such as science fiction and fantasy: Writing Science Fiction and Fantasy by Crawford Killian, Burning Down the House by Charles Baxter, and Writing Fiction by Janet Burroway.
The first one on the list has been instrumental in giving me ideas and source quotes for my paper as well as informational in my own endeavors to create bigger, better, more concise worlds. The novels that I'm going to use as primary sources in my Critical Thesis include Uglies by Scott Westerfeld, Feed by M.T. Anderson, and either The Windup Girl by Paola Bacigalupi or Battle Royale by Koushun Takami. I might use all four but that depends on length and on what new ideas and examples each book brings the table when it comes to world building. Just to give you all a taste of what I'm working on right now, please enjoy a snippet from my four page intro:
The first one on the list has been instrumental in giving me ideas and source quotes for my paper as well as informational in my own endeavors to create bigger, better, more concise worlds. The novels that I'm going to use as primary sources in my Critical Thesis include Uglies by Scott Westerfeld, Feed by M.T. Anderson, and either The Windup Girl by Paola Bacigalupi or Battle Royale by Koushun Takami. I might use all four but that depends on length and on what new ideas and examples each book brings the table when it comes to world building. Just to give you all a taste of what I'm working on right now, please enjoy a snippet from my four page intro:
What does it take to make a world? It takes time, lots of it, and a certain amount of chemistry. And what does it take to destroy one? According to Star Wars, it takes a Death Star. But the real answer is much more complicated and raises more questions than it answers. Is it too much power? Not enough? Too many cooks in the kitchen? Or perhaps no one in the driver’s seat? Historical precedent indicates that a man-made or natural disaster is often the cause, but even something as seemingly localized and specific as a political rising or falling can destroy the fragile balance of what we consider to be civilized and humane existence. Dystopian fiction deals with these unmade worlds.
Merriam-Webster defines dystopia as “an imaginary place where people are unhappy and usually afraid because they are not treated fairly,” or “an imaginary place where people lead dehumanized and often fearful lives.” Utopia, on the other hand, is “an imaginary place in which the government, laws, and social conditions are perfect,” or “an imaginary and indefinitely remote place.” In a nutshell, dystopia is the anti-utopia. Both extremes are defined as imaginary, but of the two, only one is make-believe; there is no such thing as a real utopia. Ideals are impossible to achieve, but dehumanized and fearful societies happen all the time. One of the reasons that dystopian literature has become so popular and even controversial over the past century is because it holds up a mirror. The reflection back depends greatly upon the novel. Sometimes we see the horrors of our past, sometimes the injustice and terror of the present, and, quite often, the mirror gives us a glimpse into a plausible future. ~ Amanda LaFantasie
Amanda LaFantasie © February 2014
Labels:
books,
brainstorming,
Craft,
creative writing tool,
dystopia,
MFA,
Skoora,
writings
Monday, January 27, 2014
The Critical Thesis Journey Begins
I'm working on my MFA through Pine Manor College, and the focus of my current semester is a critical thesis between 30 and 35 pages in length. I'm not too worried about generating pages. I'm fairly wordy. I think I'll probably end up with a forty page paper that has to be trimmed down and polished until it falls within the parameters. The goal of this project is to help students/writers really examine things that they either struggle with or want to know more about as a means to improve their creative writing.
I had several wonderful topics selected last semester and even ran them by my second semester mentor, but in the end, the thing that I'm most interested in right now - and that I need the most help with, it seems - is Dystopian World Building. My first semester mentor, Steve Huff, ran a workshop this past residency and he introduced the idea to me. At first I thought 'isn't it a cop out to do a critical thesis on something so directly related to what you're currently writing?' and I also thought, 'but that sounds like too much fun, how can that possibly be a critical thesis?' But then I realized that the critical thesis should deal with your creative work and it should be fun! Thank you, Steve!
In preparation for this essay I'm reading many wonderful Dystopian novels. I just recently finished Feed by M.T. Anderson and am working on Ship Breaker by Paolo Bacigalupi, The Uglies by Scott Westerfeld, and I'm also revisiting A Clockwork Orange by Anthony Burgess and Battle Royale by Koushun Takami. I have several craft books that I'm looking at as well. My goal is to get the thing done in the next two months so that I can keep working on my creative work before hitting the final semester. Wish me luck!
Amanda LaFantasie (c) January 2014
Wednesday, October 30, 2013
The Importance of Imagery
This is my craft analysis for my MFA on imagery using Deliverance by James Dickey as the main source. You do not need to have read the book to read this essay and I do not believe there are any real spoilers contained within. Enjoy!
Gardner introduces the
concept of the originality of the writer’s eye in On Becoming a Novelist. Essentially, “Getting down what the writer
really cares about – setting down what the writer himself notices, as opposed
to what any fool might notice – is all that is meant by the originality of the writer’s eye”
(Gardner 71). The above passage is a
great example of that originality. This
isn’t just a river anymore; it’s Dickey’s river. It’s Ed’s river. Through his narrator, Dickey captures things
about this river that are different from ‘what any fool might notice’ and uses
these things to develop his survival theme.
Ed’s life before the river begins to merge with his life now: “outlining
a face, a kind of god, a layout for an ad, a sketch...” He sees the face of a god in recognition of
the divine power of nature and he relates it to things he knows from his job,
from his life before the canoe trip.
Only this character, presented
by this author, could view things
this way. That is the power of imagery
and the originality of the writer’s eye.
Burroway, Janet, and Susan Weinberg. Writing Fiction: A Guide to Narrative Craft. New York: Longman, 2003. Print.
Dickey, James. Deliverance. Boston: Houghton Mifflin, 1970. Print.
Gardner, John. On Becoming a Novelist. New York: W.W. Norton, 1999. Print.
Scofield, Sandra Jean. The Scene Book: A Primer for the Fiction Writer. New York: Penguin, 2007. Print.
Imagery in the
Georgia Wilderness
Some say
the devil is in the details, but when it comes to imagery, I say the
‘difference’ is in the details. Imagine
a picnic scene. Vivid, sensory
descriptions are all that stand between a Monet-esque
afternoon, and the third circle of Dante’s hell. On one hand we have gently swaying ash trees,
rolling grasses, polished silver with scalloped edges, and starched, white
doilies; on the other we have a threadbare blanket, an overcast sky, enormous
deep-fried turkey legs, an ant army descending upon a glob of jelly, and greasy
fingers digging into the basket for more.
Could very well be the same picnic, but the images give us vastly
different impressions. These
descriptions not only color our perceptions of scenes, they give us a deeper
understanding of the novel as a whole, particularly its theme.
In the
novel, Deliverance, James Dickey reinforces the Darwinian theme –
survival of the fittest, or, you have to adapt or you die – through his use of
sensory and emotional imagery. Janet
Burroway tells us in her book, Writing Fiction: A Guide to Narrative Craft, “... if you are to
realize your characters through detail, then you must be careful to select the
details that convey the characteristics essential to our understanding. You can’t convey a whole person, or a whole
action, or everything there is to be conveyed about a single moment of a single
day. You must select the significant”
(Burroway 78). This goes back to the imaginary
picnic. If the theme is ‘rich people are
slobs and pigs on the inside’ wouldn’t it be better to use the latter
description over the former? Of course
that depends on the context of the rest of the novel. Looking at Deliverance, which is a
story about survival at great physical and emotional costs, it would be strange
if the narrator, Ed, who happens to be a novice hunter, only noticed fluffy
tails, wiggling noses, and cute features when encountering animals. Those details have a time and place, but not
in this novel. The imagery in the
following passage is what separates Dickey from Disney.
“In the middle of this sound the
tent shook; the owl had hold of it in the same place. I knew this before I but the light on – it
was still in my hand, exactly as warm as I was – and saw the feet with the heel
talons now also coming in. I pulled one
hand out of the sleeping bag and saw it wander frailly up through the thin
light until a finger touched the cold reptilian nail of one talon below the
leg-scales. I had no idea of whether the
owl felt me; I thought perhaps it would fly, but it didn’t. Instead, it shifted its weight again, and the
claws on the foot I was touching loosened for a second. I slipped my forefinger between the claw and
the tent, and half around the stony toe.
The claw tightened; the strength had something nervous and tentative
about it. It tightened more, very
strongly but not painfully. I pulled
back until the hand came away, and this time the owl took off.
All night the owl kept coming back
to hunt from the top of the tent. I not
only saw his feet when he came to us; I imagined what he was doing while he was
gone, floating through the trees, seeing everything. I hunted with him as well as I could, there
in my weightlessness. The woods burned
in my head. Toward morning I could reach
up and touch the claw without turning on the light” (Dickey 89).
Nothing is
fluffy or friendly about this owl.
Dickey uses words like ‘reptilian,’ ‘stony,’ ‘claw,’ and ‘scales’ to
describe an animal that, in a different setting, might be considered cute. The image Dickey creates is that of a fit and
efficient hunter, everything that Ed wants to be, and, in the end, is forced to
become. In On Becoming a Novelist
by John Gardner, the author says that “... the writer who works closely with
detail – studying his characters’ most trivial gestures in the imagined scene
to discover exactly where the scene must go next – is the writer most likely to
persuade and awe us” (Gardner 37). So
much happens in this small scene where Ed touches the owl. Through his “most trivial gestures” we
understand, or have an idea, of what has to happen next. Already we see Ed adapting himself for
survival: “I hunted with him as well as I could,” and, “I could reach up and
touch the claw without turning on the light.”
Sandra
Scofield reminds us in her book, The Scene Book; A Primer for the Fiction
Writer, to, “... keep in mind that you want details to be part of action,
not tacked on for effect. And do
remember to engage all of the reader’s senses, not just sight” (Scofield
112). The owl passage focuses more on
touch than it does sight, but an even better example of “... integrat(ing)
description – mak(ing) it a part of the flow of the action of the scene ...”
(Scofield 111) occurs during a confrontation between the protagonists and two
men who, “... stepped out of the woods, one of them trailing a shotgun by the
barrel” (Dickey 107). The climax moment
of this confrontation occurs in sounds:
“I knelt down. As my knees hit, I heard a sound, a snap-slap
off in the woods, a sound like a rubber band popping or a sickle-blade cutting
quick. The older man was standing with
the gun barrel in his hand and no change in the stupid, advantage-taking
expression of his face, and a foot and a half of bright red arrow was shoved
forward from the middle of his chest. It
was there so suddenly it seemed to have some from within him” (Dickey 116).
While
Burroway tells us, “A detail is ‘definite’ and ‘concrete’ when it appeals to the
senses. It should be seen, heard,
smelled, tasted, or touched” (Burroway 75), Dickey often creates images using a
combination of abstract and sensual details. In the following passage there are a number of
details that help us see the river on its surface level, “... as if [we] were a
movie camera” (Gardner 71), but we also see it as Ed sees it, as something
mindless, indifferent, and uncomprehending.
“What a view, I said again. The river was blank and mindless with
beauty. It was the most glorious thing I
have ever seen. But it was not seeing,
really. For one it was not just seeing.
It was beholding. I beheld the river in its icy pit of
brightness, in its far-below sound and indifference, in it large coil and tiny
points and flashes of the moon, in its long sinuous form, in its
uncomprehending consequence. What was
there?
Only that terrific brightness. Only a couple of rocks as big as islands,
around one of which a thread of scarlet seemed to go, as though outlining a
face, a kind of god, a layout for an ad, a sketch, an element of design” (Dickey 171).
One of the
lengthier scenes in Deliverance depicts Ed climbing a mountain cliff. It is a simple enough action: man climbs
mountain. But the massive amounts of sensory detail that go into the scene’s
composition turn it into an intense conflict of man versus nature.
“I got on one knee and went cautiously
outward, rising slowly with both hands palm-up on the underside of the fissure
top. I was up, slanting backward, and I
felt along and around the bulge over my head.
To the right there was nothing I could do, but I was glad to be
back. To the left the crevice went on
beyond where I could reach, and the only thing to do was to edge along it, sidestepping
inch by inch until only my toes, very tired again, were in the crack” (Dickey
175).
“Time after time I
lay there sweating, having no handhold or foothold, the rubber of my toes
bending back against the soft rock, my hands open. Then I would begin to try and inch upward
again, moving with the most intimate motions of my body, motions I had never
dared use with Martha, or with any other human woman. Fear and a kind of enormous moon-blazing
sexuality lifted me, millimeter by millimeter” (Dickey 176).
What starts
out as ‘man climbs mountain’ turns into ‘man f***s mountain.’ It makes sense in a way. There is an enormous amount of risk and
physical exertion involved in climbing and in love making and Dickey uses this
relationship between activities to not only create a visceral image for the
reader but to also how Ed’s development in becoming a survivor. Scofield says, “... ‘description’ isn’t a
discreet element in narrative” (Scofield 111), and there is certainly nothing
discreet in Ed’s triumph over the mountain:
“It was painful, but I was going.
I was crawling, but it was no longer necessary to make love to the
cliff, to f*** it for an extra inch or two in the moonlight, for I had some
space between me and it” (Dickey 177).
The
example of the picnic from the beginning gives us a taste of the spectrum of
choices an author has to make when writing imagery into a scene, but Dickey’s
text shows without a doubt the importance of making the right choices. In The Scene Book, Scofield says, “Forget
those high school classes where you talked plot, setting, character,
theme. Those things aren’t
separate! You want your descriptions to
exist as part of action and emotion, part of the meaning of your scenes”
(Scofield 111). Imagery is just one
piece of the puzzle. It’s a piece, if
done well, that is entirely unique to each author,
and even each character, and it’s the one that makes all the
difference.
Works Cited:
Burroway, Janet, and Susan Weinberg. Writing Fiction: A Guide to Narrative Craft. New York: Longman, 2003. Print.
Dickey, James. Deliverance. Boston: Houghton Mifflin, 1970. Print.
Gardner, John. On Becoming a Novelist. New York: W.W. Norton, 1999. Print.
Scofield, Sandra Jean. The Scene Book: A Primer for the Fiction Writer. New York: Penguin, 2007. Print.
Amanda LaFantasie © October 2013
Thursday, September 5, 2013
Book List!
This semester at Pine Manor I have a fantastic line-up of books to read. I have already tackled seven - almost eight! - and felt like it might be interesting to show our readers and contributors the annotated bibliography that I have to keep for my readings. What you see below has been copied and pasted from my personal account at EasyBib.com, which has been a godsend for this project. Please note that my annotations are meant as a personal guide for myself to see what I learned or liked about a book and perhaps even why. They contain spoilers and also some of my immediate reaction.
Abbott, G. The Executioner Always Chops Twice: Ghastly Blunders on the Scaffold. New York: St. Martin's, 2004. Print.
Dickey, James. Deliverance. Boston: Houghton Mifflin, 1970. Print.
Gaiman, Neil. The Ocean at the End of the Lane. New York: HarperCollins, 2013. Print.
Gardner, John. Grendel. New York: Vintage, 1989. Print.
Memmer, Philip. Lucifer, a Hagiography: Poems. Sandpoint, ID: Lost Horse, 2009. Print.
Myers, Walter Dean, and Christopher Myers. Monster. New York, NY: HarperCollins, 1999. Print.
Vonnegut, Kurt. Slaughterhouse-five: Or, The Children's Crusade, a Duty-dance with Death. New York: Dell Pub., 1999. Print.
Abbott, G. The Executioner Always Chops Twice: Ghastly Blunders on the Scaffold. New York: St. Martin's, 2004. Print.
- It is interesting reading how someone methodically describes the actual mechanics of bringing people to pain and to death and giving an objective bird's eye view of the process. Helpful to me in my own detailing of execution in writing. This book is a fast and interesting read - the best part of it is the accidental intimacy we begin to feel for certain hangmen by the end and for the Sanson family in particular. It gives a bit of humanity to the ones carrying out the sentences as well as a bit of justice (or scrutiny) to the one's being killed. Also has great insight to the mental rationale of the executioner (one says he executes while his predecessor hung them - another says that he doesn't kill them, he let's them kill themselves at the end of his rope).
Dickey, James. Deliverance. Boston: Houghton Mifflin, 1970. Print.
- Favorite parts were the owl on the tent, the making love to the rock wall, and the part when he cut out the arrow. I had visceral reactions to much of the 'gore' or 'pain' descriptions and oddly enough, not as much of a reaction to the rape. It reinforces some of the rape culture beliefs of the time and makes the victim feel tainted through Ed's POV. Overall, this is a fantastic example of effect and poetic prose. The ending was subtle and I wouldn't have minded just a bit more of something - it sort of just stopped after a wonderful cool down period. I loved all the non-sentimental and yet extremely sad mentions of Drew and his death. Excellently haunting. This is the 1970's version of Lord of the Flies for me: Drew = Simon, Lewis = Jack (in his savageness), Bobby = Piggy, and Ed = Ralph. Very archetypal in that way. Highly enjoyable read.
Gaiman, Neil. The Ocean at the End of the Lane. New York: HarperCollins, 2013. Print.
- He wrote the first part intending to make it 'boring' so that it might dissuade young, young readers from continuing on - so that only kids mature enough to get through the boring part would persist. I love the dip back into memory and the part when he feels it's a 'ghost memory' that it didn't happen when he gets his heart ripped out by the varmints. I love the end so much that he is still recovering even at forty-seven and that he's suffered as a human and is growing a new heart. This is a fantastic and quick read with so much imagery and such a raw-innocence in it that it just had to be told through a child's eyes. There's something beautiful about this story that makes me feel like Gaiman is a web weaver - like he wrote the epilogue long before he wrote the first chapter (probably not) but he had such precision in getting from the start to the end. Such tight story telling and no wasted words. It was wonderful and the repetition of water and fabric were just gorgeous.
Gardner, John. Grendel. New York: Vintage, 1989. Print.
- An interesting look at POV - I really fell in love with this poor monster. I melted every time he screamed, "Wah! Mama!" It was fun and full of anachronistic moments, phrases, 'knowings', that made it highly humorous yet no less serious. Gardner's use of dialogue mixed with action is fantastic and reinforces the aesthetic of the novel. Fun stuff in the book: moments when the structure takes a movie type turn as well as moments when the first line of the paragraph is flush with the margin and the rest of the paragraph is indented. This inversion really caught my eye. Fantastic resource for structure. Something else that I loved and found to be very effective was that it went 'oh so smoothly and sneakily' from first person past tense to first person present tense. That was brilliant especially since the ending of the novel portrays Grendel on a fall to his death and it ends with this suspended moment of knowing what's going to happen but having to use your own imagination for it.
Memmer, Philip. Lucifer, a Hagiography: Poems. Sandpoint, ID: Lost Horse, 2009. Print.
- Interesting take on the Lucifer myth - putting him neck and neck with Christ as a caring and sympathetic brother rather than an antagonist. I like the brother-ness. The story telling in the poetry is fantastic. Favorites include the dance and when Lucifer watches his daughter be born. I like the reaffirmation that Satan and Lucifer are different angels. It's a real twist that God wanted Lucifer to perform the Christ role initially and that this 'plan' was what made Lucifer drop out of heaven saying 'that's the stupidest thing he'd ever heard.'
Myers, Walter Dean, and Christopher Myers. Monster. New York, NY: HarperCollins, 1999. Print.
- Super quick read - nice handling of some very adult matter (prison rape and violence) without making it too graphic or turning off a younger audience. My only complaint with the book is that the main character is sixteen and much of his diary entry narrative feels younger than that. It could just be the fear making him feel that way, or maybe he's not that intelligent but the rest of the story leads us to believe that he is quite smart. The end is haunting and unsettling and leaves such a chillingly ambiguous taste in my mouth that it redeems any 'immaturity' in the text prior. Also I love the gradual and effective way Myers pulls us into the screenplay format.
Vonnegut, Kurt. Slaughterhouse-five: Or, The Children's Crusade, a Duty-dance with Death. New York: Dell Pub., 1999. Print.
- It's like a dream within a dream within a dream within a dream. Craft-wise, I enjoyed the various POV narrators and the broad spectrum third person (with occasional author asides) that delved into omniscience. For satire and comedy this broad stroke style is highly effective it seems. This book also makes me proud of my affection for ugly, mutilated, awkward, and otherwise non-traditional appearance characters. No one in the book is attractive accept maybe Derby and he's doomed from the get go. Structure wise I adore the long chapters with continuous breaks (lots and lots of white space) and not just between Billy's 'time travel jumps' but also in the middle of a conversation. It gives the reader a breath and for me it makes it easier to come back and read again and pick up with a sense of knowing exactly what's going on. There's so many lovely gems in here - all of Kilgore Trout's novels and the recurring imagery of silver and blue defining the skin of the dead. Not to mention the picture of the pony and the woman. I liked the non-linear approach and it worked to make Billy even more interesting.
Labels:
bibliography,
books,
List,
MFA,
Organization,
Progress Report,
Reading,
Skoora
Friday, August 16, 2013
Happy Anniversary: Looking Back and Looking Forward
As I was perusing the blog today, I noticed that it's been a year since we got this craziness going! Our official anniversary was the 13th of this month, but we'll celebrate it a few days later because I definitely feel it's worth celebrating. Firstly I want to congratulate everyone who has been a part of this blog, the admin, the writers, the editor, and the readers. I know that for me, Detangled Writers has been a source of pride, enjoyment, and education. Taking a look at our contributor profiles, I see a group of people who I hold in high esteem. These women have taken time out of their lives to share their thoughts and knowledge with the writing community. Some of the goals we wrote in our profiles might be a bit outdated by now - some things might be all done and checked off, some things may have been set aside, while others may be in progress. I invite the contributors to create fresh goals lists and provide an update. Tell us about your writing; what projects do you have going on, is writer's block bugging you, are you having trouble finding time for your craft? Also, let's talk about what goals we have for the blog in general and how we can become an even better support network for each other.
Old Goals for Amanda LaFantasie (Skoora)!
- Time Management
- Keeping the Creative Juices Flowing
- Finishing what I start...
- Grad School and everything to do with it!
- Characters - working on characterizations
I accomplished part of number four by applying to and being accepted to an MFA program. I am currently working toward completing my masters in creative writing at Pine Manor College. Number five can be removed because, for me, the writing itself is what generates character and plot and trying to work on those independently is possible but not really a goal. As far as the first three goals, I would keep one and three on my list! Number two is less of a goal for me and more a goal for the blog. My new list, a much more specific list, would look like this:
New Goals!
- Time Management
- Finish Death Man (my current novel in progress)
- Work on short stories for Workshops
- Read craft books and fiction novels
- Attend an AWP conference (Seattle 2014)
Some goals for the blog would be to see some more blogs on hot topics such as fanfiction writing, romance versus erotica, elements of craft, literary definitions and analyses, and even book reviews and discussions. I would love to see more vocab words! Everyone is encouraged to post vocab builders and word exercises. If people have personal blogs where they share writing pieces, I would like to see entries detailing the process, successes, and failures they had with the project and then a link so we can read your work.
I hope that everyone who is part of this blog is as proud of it as I am. This post brings our total to 148 published blogs for Detangled Writers. Here's hoping that by this time next year we have upwards of 300! Thank you to our contributors and readers.
Labels:
Admin,
books,
characters,
Contributor,
Craft,
creative writing,
education,
Goals,
links,
MFA,
plot,
Progress Report,
Reading,
short story,
Skoora,
Time Management,
update,
workshop,
Writing
Thursday, August 8, 2013
The Curious Case of the First Person Omniscient Narrator
Craft Analysis, Packet 1
Author(s): Kurt Vonnegut, John Gardner, Walter Dean Myers
Novel Title(s): Slaughterhouse-Five, Grendel, Monster
Student: Amanda LaFantasie
Semester 2, August 2013
The Curious Case of the
First Person Omniscient Narrator
What are
rules for if not for breaking, or at least bending? The Elementary school version of first person
point of view might go something like this: the main character uses the pronoun
‘I’ and the story is told completely from his or her perspective limiting us to
only what that character knows. But it
isn’t as clear as all that. The phrase,
‘I learned later,’ is just one way that authors are able to provide greater
scope to a scene where the first person narrator might fall short of giving a
solid account of the action. There are
other ways to stretch the limits of what first person narration is capable
of.
Kurt
Vonnegut, for instance, enables the narrator of Slaughterhouse-Five – a
veteran of WWII who survived the Dresden firebombing – to relay his story with a
degree of omniscience that is rare even in third person point of view. He uses a particular method to accomplish
this: a story within a story. Others
have also found ways to free themselves from the strict parameters of first
person. In Grendel, John Gardner
invokes the omniscience that one would commonly find on the stage in moments
when the first person narrator, the famous monster from the Old English poem
“Beowulf,” views the world as if it were a play. Similar to this, Walter Dean Myers broadens
the first person narrative by alternating between journal and screenplay format
in the novel Monster, wherein a sixteen-year-old boy faces the
possibility of jail time after a neighborhood robbery goes wrong.
Each of these novels warp the typical portrayal of the
first person narrative until the warping itself becomes part of the
characterization, creating a sense of detachment and revealing the mental strain
and sometimes dubious sanity of the narrator.
For any
of this to really work, the author must first establish a strong first person
voice. Chapter one of Slaughterhouse-Five
is 22 pages of ‘I’ and ‘we’ and all the traditional elements associated with a
first person POV, thus introducing the reader to the god-author who will make
himself known in further chapters. The
narrator begins with stating, “All this happened, more or less. […] I’ve
changed all the names,” and so simply sets us up for the third person story
that he wrote (a story within a story), which takes place primarily between
chapters 2 and 9 (Vonnegut 1). In
chapter 10, the first person narrative voice returns and wraps up the
experiences not only himself but of the main character from his story.
At the end of the first chapter,
the narrator prepares the audience for a leap away from the first person point
of view that they’ve just gotten used to and bring us into a story he calls The
Children’s Crusade (Vonnegut 15).
“I’ve finished my war book now.
The next one I write is going to be fun. This one is a failure, and had
to be, since it’s written by a pillar of salt.
It begins like this:
Listen:
Billy Pilgrim has come unstuck
in time.
It ends like this:
Poo-tee-weet?” (Vonnegut
22). And just as promised, the story
does begin with “Listen” and end with “Poo-tee-weet,” but what he fails to
mention is that he is not going away just because it’s Billy Pilgrim’s
story. Despite the appearance of third
person omniscience in The Children’s Crusade, the narrator continually
makes himself present through first person annotations as well as bold
assertions of authorial omniscience. During
a scene where Billy and a fellow soldier are captured by German forces, the
author mentions the sound of a dog barking.
He goes on to relay information that only a god-narrator could know saying,
“The dog, who had sounded so ferocious in the winter distances was a female
German shepherd. […] She had never been to war before. She had no idea what game was being played. Her name was Princess (Vonnegut 52). This sort of excessive trivia appears again
and again ranging from the way a stranger perceives Billy to be “in abominable
taste” to the fact that Billy and a young German guard are actually distant
cousins but that neither of them ever found that out (Vonnegut 151, 158). It is almost as if the narrator cannot
possibly keep from interfering in his own novel. When Billy is set up at the first POW camp,
he receives stamped dog tags and the narrative author, not Billy, makes this
observation: “A slave laborer from Poland had done the stamping. He was dead now. So it goes” (Vonnegut 91).
The narrator makes himself
unavoidably present throughout his ‘novel’ when he states boldly, things such
as: “It would make a good epitaph for Billy Pilgrim – and for me, too,” and,
“Now Billy and the rest were being marched into the ruins by their guards. I was there.
O’Hare was there. We had spent
the past two nights in the blind inn-keeper’s stable” (Vonnegut 121, 212). This insistence to remind the reader of his
presence is not limited only to scenes which show him in a favorable
light. The first time Vonnegut’s
narrator inserts himself into The Children’s Crusade is after Billy
Pilgrim follows the sounds of grief coming to him from the latrine where he
finds an American soldier wallowing in intestinal discomfort upon the
toilet. “That was I. That was me.
That was the author of this book,” says the narrator, in full admission
(Vonnegut 125).
Another
technique that Vonnegut employs to create an omniscient flavor to his story is
the addition of an all knowing character or characters. In Slaughterhouse-Five, this role
belongs to the Tralfamadorians, a race of aliens who see past, present, and
future simultaneously and who may or may not have kidnapped Billy Pilgrim and
kept him a zoo (Vonnegut 30). During his
time with these creatures, Billy makes an assertion that Earth’s violence will
play a part in the destruction of the universe and, to his shock, the creatures
assure him, “’We know how the universe ends –‘ said the guide, ‘and Earth has
nothing to do with it, except that it gets
wiped out, too.’ […] ‘We blow it up, experimenting with new fuels for our
flying saucers. A Tralfamadorian test
pilot presses a starter button, and the whole Universe disappears.’ So it goes”
(Vonnegut 117).
The moments of Vonnegut’s book
that tend toward a third person omniscience are the moments that solidify the first
person authorship off the war vet narrator who knows everything about every
character and about every object in his
book. While Vonnegut is responsible
for Slaughterhouse-Five, the
first person narrator is very much the author of The Children’s Crusade
and can and does get away with saying impossible to know things about side
characters and how they feel toward Billy Pilgrim. The layering of authorship – even Billy
Pilgrim becomes an author and public speaker in the story (Vonnegut 142) –
creates a certain tug on the reins, strains the reliability of the narrator and
reveals a bit of the fragmented psyche of an old man desperate to chronicle his
time as a prisoner of war.
Some of
the omniscience in Gardner’s Grendel comes from the bird’s eye view that
the title character often assumes. In
this way the world comes to him via the Shaper’s (Bard’s) songs and the
extrapolations Grendel is able to make based on what he sees and hears from the
near and far. Grendel would, “… be
watching a meadhall from high in a tree, night birds singing in the limbs below
me […]. Inside the hall I would hear the
Shaper telling of the glorious deeds of dead kings – how they’d split certain
heads, snuck away with certain precious swords and necklaces – his harp
mimicking the rush of swords, the heroes’ dying words” and through his
observations the narration becomes more and more omniscient (Gardner 34). He learns of the surrounding peoples and the
shifts in alliances and even knows somehow from his perch that “…two groups
would fight as allies […], except that now and then they betrayed each other,
one shooting the other from behind for some reason, or stealing the other
group’s gold, some midnight, or sneaking into bed with the other group’s wives
and daughters” (Gardner 37).
Just as
in Slaughterhouse-Five, Grendel’s omniscience relies heavily on
the establishment of a strong first person narration. This book, for the most part keeps true to
this form, even stating quite obviously who the narrator is such as in the
passage: “The harp turned solemn. He
[the Shaper] told of an ancient feud between two brothers which split all the
world between darkness and light. And I,
Grendel, was the dark side, he said in effect.
The terrible race God cursed” (Gardner 51). There are other places where Grendel
proclaims his own name in relation to the ‘I’ of the story it is when he begins
to say Grendel as a separate entity that things really take on an omniscient
point of view. Here is the first time
the narrator breaks from first person:
What will we call the Hrothgar-Wrecker when Hrothgar has
been wrecked?
(Do a little dance, beast. Shrug it off.
This looks like a nice place – oooh, my! – flat rock, moonlight, views
of distances! Sing!)
Pity poor Hrothgar,
Grendel’s foe!
Pity poor Grendel,
O, O, O!
Winter soon.
(whispering, whispering.
Grendel, has it occurred to you my dear that you are crazy?)
(He clasps hands delicately over his head, points the
toes of one foot – aaie! Horrible nails!! – takes a step, does a turn:
[…]
It will be winter soon.
Midway through the twelfth year of my idiotic war.
Twelve is, I hope, a holy number. Number of escapes from traps. (Gardner 91-92)
It takes
all the way until the end of the section before Grendel reclaims himself as
‘I.’ Through this technique the reader
has a clear idea of the loss of control Grendel feels and the effect it has on
his mental stability, which is, obviously, debilitating. Toward the end of the novel, Gardner
demonstrates Grendel’s emotional destruction further by ambiguously presenting
dialogue in italics, therefore making it seem either imagined or telepathic:
His syllables lick at me, chilly fire. His syllables lick… A meaningless swirl in
the stream of time, a temporary gathering of bits, a few random specks, a
cloud…Complexities: green dust, purple dust, gold. Additional refinements: sensitive dust,
copulating dust… The world is my bone-cave, I shall not want… (He laughs as he
whispers. I roll my eyes back. Flames slip out at the corners of his mouth.)
(Gardner 170)
Preceding this italicized
conversation are a myriad of places within the text where the first person
narrator moves further and further into objectivity and omniscience,
consequently moving detaching himself further and further from himself. At one point he seems to have an out of body
experience which is presented parenthetically in italics. (He
lies on the cliff-edge, scratching his belly, and thoughtfully watches his
thoughtfully watching the queen.) (Gardner 93). Gardner takes it a step further in this
strange mixture of first person commentary and third person stage play:
Theorum: Any
action (A) of the human heart must trigger an equal and opposite reaction (A1).
Such is the golden opinion of the Shaper.
And so – I watch in glee – they take in Hrothulf;
quiet as the moon, sweet scorpion,
he sits between their two and cleans his knife.
SCENE: Hrothulf in the Yard.
Hrothfulf speaks:
In ratty furs the peasants hoe their fields,
fat with stupidity, if not with flesh. (Gardner 113)
The
semi-mathematical word choice also lends itself to the omniscience of the piece
as it comes across as grossly anachronistic.
In Slaughterhouse-Five the all-knowing characters are the Tralfamadorians;
in Grendel that role belongs to the Dragon. With the inclusion of such
characters/elements into their first person narratives, both Vonnegut and
Gardner are able to make the overall concept of omniscience much more
palatable. The Dragon tells Grendel, “’Things
come and go […] That’s the gist of it.
In a billion billion billion years, everything will have come and gone
several times, in various forms. Even I
will be gone. A certain man will
absurdly kill me. A terrible pity – loss
of a remarkable form of life.
Conservationists will howl’” (Gardner 70).
There is
no alien race or dragon to unveil the past, present, and future in Walter Dean
Myer’s novel, Monster, rather this time it is through a camera lens and
a journal that the audience comes to understand what happened and what could happen to the first person
narrator, Steve Harmon. He establishes
a first person base line with a journal entry indicating, “Sometimes I feel
like I have walked into the middle of a movie.
It is a strange movie with no plot and no beginning. The movie is in black and white, and
grainy. Sometimes the camera moves in so
close that you can’t tell what is going on and you just listen to the sounds
and guess” (Myers 3).
This novel teeter-totters
between this journal format and that of a screenplay. Unlike Vonnegut’s novel, Monster does
not spend a great deal of time in the first person to start out, instead, Myers
inserts journal entries throughout, frequently and powerfully enough to keep
the audience from forgetting the narrative voice. There is another key difference between
Monster and the other two, Slaughterhouse-Five and Grendel, this
being that the first person and third person omniscient do not bleed into each
other. There are some sudden shifts
between the two forms, but Myers keeps screenplay
and journal separate. The following is an example of the omniscient
portions which are structured to resemble a screenplay:
FADE IN: INTERIOR:
Early morning in CELL BLOCK D, MANHATTAN DETENTION CENTER. Camera goes slowly down grim, gray
corridor. There are sounds of inmates
yelling from cell to cell; much of it is obscene. (Myers 7)
While
the traditional first person point of view does not make an appearance in these
segments, the narrator does find a way to insert himself without saying ‘I’ or
‘me’ but with just as much potency. The
rolling credits appear on the page in this fashion:
Starring
Steve Harmon
Produced by
Steve Harmon
Directed by
Steve Harmon
(Credits continue
to roll.)
(Myers 9)
The direction in the action line
indicates that the credits are to roll like the opening of Star Wars and while
this isn’t as direct as plastering his name all over the place, it keeps
Steve’s voice present for the audience. Something
even as simple as a line of direction can create a duality within a story. On one hand, the audience reads the bare
bones of a screenplay and on the other hand, when it comes to action lines,
they are reading only the things that Steve feels are most important concerning
his trial and that makes it almost more intimate than his journal entries. We learn of his past through scenes of the
movie:
CUT TO: FILM WORKSHOP at Stuyvesant High School. A film on a small screen is just ending. It is a class project.
[…]
We see STEVE raising his hand, looking much the same as
he does in court.
STEVE
I liked the
editing. (Myers 18-19)
Whereas we learn of his now through the journal: “Notes: I
can hardly think about the movie, I hate this place so much. But if I didn’t think of the movie I would go
crazy. All they talk about in here is
hurting people” (Myers 45). As mentioned
before, there are some quick shifts between journal and movie, and it is when
these two styles meet, but do not mix, that the audience gets an idea of the
narrator’s emotional duress as he immediately chooses to switch over to a
detached persona rather than put this court appearance into a real time journal
entry.
When we got in the court, there was a delay because the
stenographer had brought the wrong power cord.
The court officer was talking about termites.
[…]
OFFICER 1
So this guy
comes to the house and tells Vivian we got
termites. I get home and she’s all upset. I said no way
we got
termites. No way.
JUDGE
You ever see
any termites? (Myers 65)
It
becomes clear that Steve is using the movie as a way to forget that this
horrible thing is happening to him. At
one point, Steve has a death fantasy involving lethal injection and eve this
appears as part of the movie, the camera focusing on his face as imaginary
executioners put in a plug to keep him from messing his pants as he dies (Myers
73). The final movie moment of the novel
captures the fragmentation left by this false sense of security – that the
objective world (third person omniscient) doesn’t hurt as much as the
subjective one (first person limited).
CUT TO: CU of O’BRIEN.
Her lips tense; she is pensive.
She gathers her papers and moves away as STEVE, arms still outstretched,
turns toward the camera. His image is in
black and white, and the grain is nearly broken. It looks like one of the pictures they use
for psychological testing, or some strange beast, a monster.
The image freezes as last words roll and stop mid screen.
A Steve Harmon
Film (Myers 276-277)
So it goes, that breaking the
rules of first person and expanding a fairly limited point of view to the point
of omniscience has many effects on the story.
For these three novels, the most compelling effect is that of
escape. These narrators – the veteran,
Grendel, and Steve – are all prisoners in some way or other. The first one was a POW and spends much of
his life trapped in the memories of that time.
The second narrator tries and fails to understand and walk among the
humans. He becomes a prisoner of his
condition, trapped in his cave with only his mother for constant companionship. Lastly, Steve is, quite literally, a
prisoner. When he is not in court, he is
in a prison cell – guilty until proven otherwise so it seems. For each one of these characters, it is the
idea of escape that propels them toward omniscience. The drive to know and be done with it. To finally be free of their prison.
At the end of Myer’s novel,
there is an Extra’s section where the author answers various questions. When asked why he chose to use the screenplay
format, he explained, “In interviewing inmates I noticed a tendency for the
inmates to attempt to separate their self-portrayals from their crimes. In Monster I have Steve speak of himself in
the first person in his diary, but when he gets to the trial and the crime he
distances himself through the use of the screenplay” (Myers, Extras 7). What Walter Dean Myers sums up in this
response is more than just the reason why Steve hides behind the camera lens,
it is the reason for the war veteran’s story within a story and the logic of Grendel’s
stage play projections. It is why the
disintegration of first person into third is a fascinating ride for the
audience; it exemplifies humanities ever present need to cope.
Gardner, John. Grendel. New York: Vintage, 1989. Print.
Myers, Walter Dean, and Christopher Myers. Monster. New York, NY: HarperCollins, 1999. Print.
Vonnegut, Kurt. Slaughterhouse-five: Or, The Children's Crusade, a Duty-dance with Death. New York: Dell Pub., 1999. Print.
Labels:
books,
Craft,
creative writing tool,
MFA,
Point of View,
POV,
Reading,
research,
Skoora,
Writing
Wednesday, July 24, 2013
Reading is the Thing
I have read three books this month and will read one or two more before the calendar ticks over into August. Reading is part of my homework for the MFA program and as a result it has helped me build up my repertoire of devoured fiction. Each and every day I am reminded via absolutely priceless lines of verse and tear-jerking emotional dialogue and action that reading truly is the most essential building block of a writer and also the most useful tool in a writer's work box.
What are some books that you (contributors and readers alike) have read recently? Take some time to think about what parts of the book inspire, appall, upset, or confuse you. Think about why and also think about how the author has accomplished these this - or not accomplished it as well as you would like. Reading and thinking about what you've read are the two cornerstones in writing.
Here are some books I recommend if you are in need of good reading material. Please, please, please feel free to add to this list. I would like to make a large posting with a composite 'must read' list as recommended by the contributor's of Detangled Writers!
- Grendel by John Gardner
- Battle Royale by Koushun Takami
- Drowned Cities by Paolo Bacigalupi
- The Road by Cormac McCarthy
- Ender's Game by Orson Scott Card
Tuesday, June 25, 2013
An Update & Possible Genre Change
Tomorrow I leave for my second residency at the Solstice MFA program in Boston. My first time around left me with a whirlwind of ideas as well as a fantastic bunch of writers to count as friends and comrades. This time I head back with one semester under my belt, a yearning to catch up with my Boston buddies, and a strong desire to learn as much as I can.
For the first semester I read twelve books and wrote around fifty pages (more than that but fifty semi polished pages) for my Dystopian novel. This novel does have the potential of being marketed as YA but I'm not going to push that at all. However, this time around, I have a list of several YA books that I want to read and I am suddenly inspired to work on a very clear cut YA story. I actually wrote out this story in screenplay format several years back. I never finished the screenplay but I did chart out the entire ending up to the 'FADE OUT' via long notes. One reason I'm wanting to rekindle this story is because of the strong female lead (and I don't write many females even though I am one), and another reason is because it's already plotted. This plot may change here and there but the fact that it is plotted will help me write out scene after scene and also give me a chance to really tackle writing a synopsis.
In order to work on this however, I would need to change my major from Fiction to Young Adult Fiction. From what I understand this is totally doable and that it's only in my third semester that I have to decide on what genre to graduate out of - some people switch in their second semester and never go back, but I think I will return to Fiction a better person for having honed another side of my literary interests.
Amanda LaFantasie (Skoora)
Labels:
books,
Craft,
education,
genre,
Goals,
plot,
Reading,
scene development,
screenplay,
Skoora,
story development,
Writing
Saturday, April 27, 2013
Guided Prompts
So I have a fun idea to get away from the blank page syndrome (a.k.a. writer's block, a.k.a. I-dunno-how-to-start-this-really-cool-idea). Looking back at my writing history I realize that I write better (or at least more profusely) when working off a prompt. This is why Role Play story writing is so successful. Each time you interchange with a partner, it is essentially them giving you a prompt. For any of you out there that might not know what Role Play (RP) writing is, it is just as the name suggests. You write (in third person) the experiences and thoughts of a single character performing an act or a series of acts and then you have a writing partner have their character react to what you wrote. It's a fun back and forth that is not only great writing practice but wonderful at helping you build and develop characters. One of the reason's it's so fun and so successful is because you are kept wondering what your partner will write because that is your next prompt.
Back when Yahoo!360 was an active site (may it rest in peace), I used to write a few short segments based on prompts I found on sites like Writer's Digest. One such story was about a person receiving a text from an unknown number. I pumped out a generous amount for such a tiny prompt and had thoughts to even take it further. Now, when I say 'prompt' it doesn't necessarily have to be 'It was a dark and stormy night when Mrs. Winters went outside to look for Pooky and found...' like that. I mean even a self prompt like 'what would I do if I won the lottery.' Things like that to get the juices going. And this brings me to the point of this blog post: guided prompts. If you have an idea and you want to write about it but aren't sure how to get started, try prompting yourself into scenes.
I have an android piece that I am itching to work on and so far I have about five different beginnings, all of which I despise and I know that it's because I'm putting too much pressure on myself to make it 'perfect' and I'm not letting myself just relax and write (which is kind of the point of writing, right?). So what I'm going to do is give myself specific prompts.
Idea: Dystopian Android Tribe
Prompt: Leader of Android Tribe comes across a dead human. What does he do?
Prompt: Androids find a baby and attempt to raise it.
Prompt: Androids think of themselves as 'living,' how do they react when someone tells them they have no value and are just pieces of machinery?
Prompt: Show the androids breaking or following the three laws of Robotics.
Prompt: Do androids really dream of electric sheep?
Prompt: It was a dark and stormy night... wait... no, I meant: one of the androids falls into disrepair, how do the androids react to the 'death' of one of their own?
These are all scenes that could potentially work themselves into the book, but the real purpose of these prompts is to get me somewhere in character and plot development and, ultimately, to get words on the page. I will most likely be answering some of these tomorrow and posting them on my Gurgle Burp blog. I know that the idea as I've written it is very vague (trust me I do have a bit more of a plan in mind than just that), but if you have any prompts for that idea, please post them and I will attempt to answer them as well! Prompts are fun, dang it. They shouldn't just be used to generate ideas, they can also be employed to fuel ideas that are already hatched and eager for development.
Amanda LaFantasie (Skoora) © April 2013
Back when Yahoo!360 was an active site (may it rest in peace), I used to write a few short segments based on prompts I found on sites like Writer's Digest. One such story was about a person receiving a text from an unknown number. I pumped out a generous amount for such a tiny prompt and had thoughts to even take it further. Now, when I say 'prompt' it doesn't necessarily have to be 'It was a dark and stormy night when Mrs. Winters went outside to look for Pooky and found...' like that. I mean even a self prompt like 'what would I do if I won the lottery.' Things like that to get the juices going. And this brings me to the point of this blog post: guided prompts. If you have an idea and you want to write about it but aren't sure how to get started, try prompting yourself into scenes.
I have an android piece that I am itching to work on and so far I have about five different beginnings, all of which I despise and I know that it's because I'm putting too much pressure on myself to make it 'perfect' and I'm not letting myself just relax and write (which is kind of the point of writing, right?). So what I'm going to do is give myself specific prompts.
Idea: Dystopian Android Tribe
Prompt: Leader of Android Tribe comes across a dead human. What does he do?
Prompt: Androids find a baby and attempt to raise it.
Prompt: Androids think of themselves as 'living,' how do they react when someone tells them they have no value and are just pieces of machinery?
Prompt: Show the androids breaking or following the three laws of Robotics.
Prompt: Do androids really dream of electric sheep?
Prompt: It was a dark and stormy night... wait... no, I meant: one of the androids falls into disrepair, how do the androids react to the 'death' of one of their own?
These are all scenes that could potentially work themselves into the book, but the real purpose of these prompts is to get me somewhere in character and plot development and, ultimately, to get words on the page. I will most likely be answering some of these tomorrow and posting them on my Gurgle Burp blog. I know that the idea as I've written it is very vague (trust me I do have a bit more of a plan in mind than just that), but if you have any prompts for that idea, please post them and I will attempt to answer them as well! Prompts are fun, dang it. They shouldn't just be used to generate ideas, they can also be employed to fuel ideas that are already hatched and eager for development.
Amanda LaFantasie (Skoora) © April 2013
Labels:
books,
brainstorming,
Challenge,
character development,
creative writing tool,
Feedback,
free writing,
Goals,
inspiration,
pantser,
plot,
prompt,
prompts,
Reading,
short story,
Skoora,
writer's block,
Writing
Wednesday, April 3, 2013
Progress Report for Skoora
One thing that we discussed is narrative authority. I tend to write 'somehow' and 'perhaps' when writing in observant third person and not writing directly from the characters experience. This makes it sound as if I, the god-like narrator, does not know how or why something happens. The character does not know these things, but the narrator definitely does. This is something I definitely want to work on because a vast majority of the stories I want to write will depend greatly upon the credibility of the observer narrator.
This month is a Camp NaNoWriMo month and I am signed up with a 20,000 word goal. Usually I try and crank out the 50K but since the majority of what I am writing right now is coming to me slowly and with much revision and polishing, I figured a smaller goal would be less stressful and much more feasible. I'm curious about my fellow contributors: are any of you participating in NaNoWriMo this month and if so what kind of projects are you undertaking? I am working on my dystopian novel as well as a few short stories that may be lead ins to future novel projects.
© Amanda LaFantasie (Skoora) 2013
Saturday, March 9, 2013
Notes on Dystopia
At the Solstice MFA Winter Residency, I attended a class on writing Dystopian literature taught by the wonderful Laura Williams McCaffrey. We discussed a few novels during the class (The Drowned Cities by Paolo Bacigalupi and 1984 by George Orwell) and delved into some of more intricate characteristics of Dystopia.
Firstly, we discussed the idea that there is no such thing as objective time. It is relative in every way (the experience of time), regardless of the ways we have discovered in measuring it. When you extract all rigidity from time itself you open yourself up to alternative time-lines and alternative nows. In one 'now' you are married, in another 'now' you are not. How many nows, how many yous? The possibilities are endless. The alternative nows are what Dystopia is all about. True, these stories are often placed in the future, but that is a future that 'could' happen in the now, or a future that the 'now' is helping to create, or, most vitally, it is a now that is already happening this very moment, but we just don't or won't realize it. In Bacigalupi's story, the backdrop of war and child soldiers is terrifying and upsetting, but it is also a reality: In several parts of the world, there are children who live this life everyday.
Dystopia is a juxtaposition of the possible and the actual, the future and the now, the there and the here. It is wrought with all the things that keep you up in the night. Not just monsters, but broad ideas and abstractions that chill you to the bone. The goal of this type of writing is to make the strange familiar and make the familiar strange and to upset habituality. Suddenly going to the market place to buy apples becomes a dangerous and alien experience, while searching dead bodies for gold teeth becomes just part of the morning routine. Dystopia draws its power from destabilizing characters, events, settings, and even language. For more information on this concept, Laura recommends an essay by Charles Baxter called "On Defamiliarization" from Burning Down the House. Another source, one that I highly recommend, that some might find valuable are Anne Bogart's essays from A Director Prepares.
In terms of the overall concept of a story, it should be rooted in something concrete that your audience can relate to or at least understand. Essentially, find the Hurricane Sandy in your story and make people respond to your abstract idea. Think to yourself, what might be the worst outcome of 'now,' and study history and human nature because plausibility is what makes Dystopia such a frightening genre. Study regimes, dictators, and hegemonic power systems. Ground the 'now' of your novel with the horrors of things that have already happened. And never forget that your characters are the key. Put your main characters in the center of the problem, don't skirt around the society through the eyes of a casual observer. In 1984, the main character works in the records department that allows him to see clearly all of the corruption and censorship around him that others might not be privy to. In The Drowned Cities, the characters are directly caught up in the conflicts of the war lords and the direct fallout of unsuccessful peace keeping missions. Show us this unrecognizably familiar new world from within.
Dystopia is a juxtaposition of the possible and the actual, the future and the now, the there and the here. It is wrought with all the things that keep you up in the night. Not just monsters, but broad ideas and abstractions that chill you to the bone. The goal of this type of writing is to make the strange familiar and make the familiar strange and to upset habituality. Suddenly going to the market place to buy apples becomes a dangerous and alien experience, while searching dead bodies for gold teeth becomes just part of the morning routine. Dystopia draws its power from destabilizing characters, events, settings, and even language. For more information on this concept, Laura recommends an essay by Charles Baxter called "On Defamiliarization" from Burning Down the House. Another source, one that I highly recommend, that some might find valuable are Anne Bogart's essays from A Director Prepares.
In terms of the overall concept of a story, it should be rooted in something concrete that your audience can relate to or at least understand. Essentially, find the Hurricane Sandy in your story and make people respond to your abstract idea. Think to yourself, what might be the worst outcome of 'now,' and study history and human nature because plausibility is what makes Dystopia such a frightening genre. Study regimes, dictators, and hegemonic power systems. Ground the 'now' of your novel with the horrors of things that have already happened. And never forget that your characters are the key. Put your main characters in the center of the problem, don't skirt around the society through the eyes of a casual observer. In 1984, the main character works in the records department that allows him to see clearly all of the corruption and censorship around him that others might not be privy to. In The Drowned Cities, the characters are directly caught up in the conflicts of the war lords and the direct fallout of unsuccessful peace keeping missions. Show us this unrecognizably familiar new world from within.
Amanda LaFantasie (Skoora) © March 2013
Subscribe to:
Posts (Atom)